*Wiedii: I can help you on this, we'll talk about it in private if you want. *YannK: On the other hand, I'm still studying the particles system and since KaizeFx doesn't seem to have time anymore, I can give a try on the effect for a mara teleport.But I need directives from the LD/anims/lore master/designers. shape, it's just a matter of applying the texture, so I'll cheat a bit by using the set-ups of the other standard-bearer (the one of the OP), hoping it'll work. ![]() shape from it, but I don't master the specific process on 3DSMax. *YannK: I got from Cerulean a texture to create a ranger standard-bearer. The marauder drill is still on the shelf, with other projects. Hideaki whould like to have feedbacks on the forum to guide his work.Įdited 2 times | Last edited by Tamarea (4 years ago) ![]() He still has to give them a more "sculpted wood" look and to add colours. He's preparing something for the events of the Refugee days. Hideaki, an infographist who was there at the beginning of Ryzom Forge, is coming back a bit when his RL work gives him time. But the more I study Ryzom and Atys, and the more I realise that one of its visual attrative traits comes from the quite intensive use of the particles systems, sot the more people will be able to create them, the better it will be. I'll also have to create a tutorial for the particles editor, with using examples little by little but it is very comple and I'm still working a lot by trial/error to get what I want. We could even have bubbles effects on the beer barrels or the mugs held in hands, it's the same logic. At least before Wiedii's drill is available in game. ![]() I'll have to make tests to prepare a clear tutorial but I've great hope to manage it. So we'll be able to have marauder OP object (if the Lore and LD groups want it). Following the works around the Marauder drill, I've found how to apply the same kind of particule effects of a set of objects. Report of Ryzom Forge's meeting - monday, 30th of april 2015.
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